Dynamic video background responsive to environmental cues

ABSTRACT

Aspects of the subject disclosure may include, for example, determining an ambiance selection of a plurality of different ambiance choices, producing a video scene according to the ambiance selection and providing the video scene to a display device for presentation at a location proximate to a user. Sensory input obtained from the location proximate to the user is monitored and the video scene is modified according to the sensory input to obtain a modified video scene. The modified video scene is forwarded to the display device for presentation by the display device. Other embodiments are disclosed.

FIELD OF THE DISCLOSURE

The subject disclosure relates to a dynamic video background thatresponds to environmental cues.

BACKGROUND

It is not uncommon for someone engaging in a personal activity to placethemselves in an environment, which they personally find conducive tothe goal at hand. For example, a student studying may be more productivedoing so at a bustling coffee shop instead of a quiet library.Objectively, the library may seem a more suitable location for studying,and for some it may be. However, others may find the background noise,e.g., music, soft conversations, the clanging of silverware and dishes,actually serves as aid in keeping their focus. It can often be a verypersonal choice. Likewise, some may require absolute quite for sleepingor relaxing, while others may prefer background noise, e.g., soft music,white noise, rain falling.

Noise machines, e.g., myNoise®, available as an app in the iTunes® AppStore and Google Play® produce background noises referred to assoundscapes. For example, a user may select an environment using theapp, such as a café restaurant. A background noise generator provides asoundscape that simulates a café restaurant environment. In the onlineexample, accessible at https://mynoise.net/, a user is presented withcontrols to increase or decrease various aspects of the soundscape, suchas restaurant noises, chatter, babble, kitchen noises and so on.

BRIEF DESCRIPTION OF THE DRAWINGS

Reference will now be made to the accompanying drawings, which are notnecessarily drawn to scale, and wherein:

FIG. 1 is a block diagram illustrating an exemplary, non-limitingembodiment of a communications network in accordance with variousaspects described herein.

FIG. 2A is a block diagram illustrating an example, non-limitingembodiment of an ambiance system functioning within the communicationnetwork of FIG. 1 in accordance with various aspects described herein.

FIG. 2B is a block diagram illustrating an example, non-limitingembodiment of a user interface of the ambiance system of FIG. 2A, inaccordance with various aspects described herein.

FIG. 2C is a block diagram illustrating an example, non-limitingembodiment of an ambiance display presented at a display device of theambiance system of FIG. 2A, in accordance with various aspects describedherein.

FIG. 2D depicts an illustrative embodiment of an ambiance settingprocess in accordance with various aspects described herein.

FIG. 2E depicts an illustrative embodiment of an ambiance setting inaccordance with various aspects described herein.

FIG. 3 is a block diagram illustrating an example, non-limitingembodiment of a virtualized communication network in accordance withvarious aspects described herein.

FIG. 4 is a block diagram of an example, non-limiting embodiment of acomputing environment in accordance with various aspects describedherein.

FIG. 5 is a block diagram of an example, non-limiting embodiment of amobile network platform in accordance with various aspects describedherein.

FIG. 6 is a block diagram of an example, non-limiting embodiment of acommunication device in accordance with various aspects describedherein.

DETAILED DESCRIPTION

It has been reported that over 70% of network subscribers keep theirtelevision set (TV) on as background noise and/or entertainment at somepoint throughout each day. Yet the video experience is extremelyone-way, requiring the user to look and search for video content thatprovides comfort and security, which will be consumed without requiringthe user's engagement. Moreover, such content can be difficult to findor even non-existent. Consequently, the user may be distracted by thevideo, e.g., becoming engaged in programming that was intended forbackground consumption, or requiring the user to once again look andsearch for new video content in their pursuit of finding comfort and/orsecurity.

The subject disclosure describes, among other things, illustrativeembodiments of systems, methods and software adapted for generatingvideo content suitable for adding and/or altering the ambiance of aparticular location or environment. In particular, selection and/orgeneration of the video content can be tailored to a particular user,for example, according to an expressed user preference or to promote apredetermined effect as perceived by the user. Alternatively or inaddition, generation of the video content, e.g., a videoscape, can betailored more generally to alter a user's individual and even changingmood, thereby enhance a user's performance by promoting a user'sachievement of their desired state, mood or goal, e.g., relaxed, drowsy,hyped. In particular, the video content is not generated to entice auser to watch it, but rather to support a viewer's activity other thanwatching the video, while then video is being presented in a backgroundsense with respect to the user's other activity or object of focus.

It is understood that the video component can be used alone or combinedwith other elements, such as audio. The audio, when provided may berelated and/or unrelated to the generated video content. In at leastsome embodiments, generation of the video, and optionally the audiocontent is dynamic. For example, the generation of the video can bereactive to stimulus, such as noises, movement and/or otherenvironmental factors as disclosed more fully below. Other embodimentsare described in the subject disclosure.

One or more aspects of the subject disclosure include a process thatincludes receiving, by a processing system including a processor, anambiance selection of a number of different ambiance choices. A videoscene is generated by the processing system according to the ambianceselection, and forwarded to a display device for presentation by thedisplay device at location proximate to a user. Sensory input obtainedfrom the location proximate to the user is monitored by the processingsystem. The processing system modifies the video scene according to thesensory input to obtain a modified video scene. The modified video sceneis forwarded by the processing system to the display device forpresentation of the modified video scene by the display device at thelocation proximate to the user.

One or more aspects of the subject disclosure include device thatincludes a processing system having a processor and a memory that storesexecutable instructions. The instructions, when executed by theprocessing system, facilitate performance of operations, which includedetermining an ambiance selection of a plurality of different ambiancechoices, generating a video scene according to the ambiance selection ofthe plurality of different ambiance choices, and forwarding the videoscene to a display device for presentation by the display device at alocation proximate to a user. Sensory input obtained from the locationproximate to the user is monitored. The video scene is modifiedaccording to the sensory input to obtain a modified video scene, whichis forwarded to the display device for presentation by the displaydevice at the location proximate to the user.

One or more aspects of the subject disclosure include non-transitory,machine-readable medium, including executable instructions that, whenexecuted by a processing system including a processor, facilitateperformance of operations. The operations include determining anambiance selection of a plurality of different ambiance choices,producing a video scene according to the ambiance selection of theplurality of different ambiance choices, and providing the video sceneto a display device for presentation by the display device at a locationproximate to a user. Sensory input obtained from the location proximateto the user is monitored and the video scene is modified according tothe sensory input to obtain a modified video scene. The modified videoscene is forwarded to the display device for presentation by the displaydevice at the location proximate to the user.

Referring now to FIG. 1, a block diagram is shown illustrating anexample, non-limiting embodiment of a communications system 100 inaccordance with various aspects described herein. For example,communications system 100 can facilitate in whole or in part generationof video content suitable for adding and/or altering the ambiance of aparticular location or environment, for altering a mood and/or behaviorof a viewer, and the like. In particular, a communications network 125is presented for providing broadband access 110 to a plurality of dataterminals 114 via access terminal 112, wireless access 120 to aplurality of mobile devices 124 and vehicle 126 via base station oraccess point 122, voice access 130 to a plurality of telephony devices134, via switching device 132 and/or media access 140 to a plurality ofaudio/video display devices 144 via media terminal 142. In addition,communication network 125 is coupled to one or more content sources 175of audio, video, graphics, text and/or other media. While broadbandaccess 110, wireless access 120, voice access 130 and media access 140are shown separately, one or more of these forms of access can becombined to provide multiple access services to a single client device(e.g., mobile devices 124 can receive media content via media terminal142, data terminal 114 can be provided voice access via switching device132, and so on).

The communications network 125 includes a plurality of network elements(NE) 150, 152, 154, 156, etc., for facilitating the broadband access110, wireless access 120, voice access 130, media access 140 and/or thedistribution of content from content sources 175. The communicationsnetwork 125 can include a circuit switched or packet switched network, avoice over Internet protocol (VoIP) network, Internet protocol (IP)network, a cable network, a passive or active optical network, a 4G, 5G,or higher generation wireless access network, WIMAX network,UltraWideband network, personal area network or other wireless accessnetwork, a broadcast satellite network and/or other communicationsnetwork.

In various embodiments, the access terminal 112 can include a digitalsubscriber line access multiplexer (DSLAM), cable modem terminationsystem (CMTS), optical line terminal (OLT) and/or other access terminal.The data terminals 114 can include personal computers, laptop computers,netbook computers, tablets or other computing devices along with digitalsubscriber line (DSL) modems, data over coax service interfacespecification (DOCSIS) modems or other cable modems, a wireless modemsuch as a 4G, 5G, or higher generation modem, an optical modem and/orother access devices.

In various embodiments, the base station or access point 122 can includea 4G, 5G, or higher generation base station, an access point thatoperates via an 802.11 standard such as 802.11n, 802.11ac or otherwireless access terminal. The mobile devices 124 can include mobilephones, e-readers, tablets, phablets, wireless modems, and/or othermobile computing devices.

In various embodiments, the switching device 132 can include a privatebranch exchange or central office switch, a media services gateway, VoIPgateway or other gateway device and/or other switching device. Thetelephony devices 134 can include traditional telephones (with orwithout a terminal adapter), VoIP telephones and/or other telephonydevices.

In various embodiments, the media terminal 142 can include a cablehead-end or other TV head-end, a satellite receiver, gateway or othermedia terminal 142. The display devices 144 can include televisions withor without a set top box, personal computers and/or other displaydevices.

In various embodiments, the content sources 175 include broadcasttelevision and radio sources, video on demand platforms and streamingvideo and audio services platforms, one or more content data networks,data servers, web servers and other content servers, and/or othersources of media.

In various embodiments, the communications network 125 can includewired, optical and/or wireless links and the network elements 150, 152,154, 156, etc., can include service switching points, signal transferpoints, service control points, network gateways, media distributionhubs, servers, firewalls, routers, edge devices, switches and othernetwork nodes for routing and controlling communications traffic overwired, optical and wireless links as part of the Internet and otherpublic networks as well as one or more private networks, for managingsubscriber access, for billing and network management and for supportingother network functions.

According to the illustrative embodiments, the communications system 100includes an ambiance server 160 adapted to generate video and/oraudiovisual content suitable for adding and/or altering the ambiance ofa particular location or environment, for altering a mood and/orbehavior of a viewer. One or more user devices, such as the accessterminal 112 and/or the data terminals 114 implement software 162 a, 162b, e.g., programs or apps that cooperate with the ambiance server 160 toaccess and present the video and/or audiovisual content on a display.Likewise, other user devices, such as the media terminal 142 and/or theaudio/video display devices 144 implement software 162 c, 162 d, e.g.,programs or apps that cooperate with the ambiance server 160 to accessand present the video and/or audiovisual content on a display. It isconceivable that other mobile devices 124 can implement similar software162 e to achieve similar results. Although an ambiance server 160 isillustrated, it is conceivable that in at least some embodiments, one ormore of the software elements 162 a, 162 b, 162 c, 162 d, 162 e,generally 162, can be adapted to generate natively, i.e., without theassistance of the ambiance server 160, the video and/or audiovisualcontent suitable for adding and/or altering the ambiance of a particularlocation or environment, for altering a mood and/or behavior of aviewer.

FIG. 2A is a block diagram illustrating an example, non-limitingembodiment of an ambiance system 200 that can function within thecommunication network of FIG. 1 in accordance with various aspectsdescribed herein. At least one solution to identifying background videoincludes getting one or more parameters, such as an emotional state of auser, an audio sample of the user, e.g., a current audio sample, ahistory, e.g., previous usage, the user's location, type of location,current or planned task to be performed during presentation of thevideo, and/or user preference data. One or more of these or otherparameters can be used by the system 200 to create a dynamic backgroundvideo scene that fulfills their needs at that time. Without limitation,the user of dynamic can refer to a scene that changes over time inresponse to a predetermined plan, e.g., a story line, plot oralgorithmic progression determined according to the sampled parameters.Alternatively or in addition, dynamic can refer to a scene that changesin response to updated sampled parameters, e.g., a scene in which one ormore elements of the scene interact with the user or react to otherchanges related to the user and/or the environment in which the userresides. In at least some embodiments, an amount of dynamics, e.g.,interaction, can be managed according to the techniques disclosed hereinat a level that is suitable for the user's particular and perhapschanging needs and in a way that can be personalized to them.

The example ambiance system 200 includes an ambiance processor 202 incommunication with a video processor 204, which is in furthercommunication with a display device 206. The ambiance processor 202 isadapted to identify a target ambiance, mood, and/or setting that isadapted to establish or otherwise alter an ambiance of an environment201 by presentation of selected and/or generated video and/oraudiovisual content at the display device 206. Typically, the ambianceis determined according to one or more users 208 within a viewing areaof the display device 206.

The video processor 204, sometimes referred to as an audiovisualprocessor or video/audiovisual processor 204, is adapted to select,alter and/or generate video content. In at least some instances, thegenerated audiovisual content is based on input received from theambiance processor 202. For example, the video/audiovisual processor 204may select a video clip or program from a video library accessible on avideo storage repository 210. In this instance, a selection from thelibrary collection is according to input from the ambiance processor202. Although the illustrative example includes a storage repository210, it is envisioned that video clips and/or programs can be obtainedfrom other sources, such as streaming media service providers, broadcastservices, cloud services, private collections, digital video recorders(DVRs) and the like.

The background video itself can be displayed on any type of monitor (TV,full-wall video, phone, tablet, immersive video viewers, etc.). Theselected video content can be composed of existing shows or video clipsthe user likes but has not shown or otherwise indicated a substantialemotional engagement with (has not shown emotions of security or comfortwith). More interestingly the selected video content could also becomposed of video from real-world places such as cities, populatedplaces such as cafes, city streets, subways, jungles, arctic, etc. Thecontent may be real-time, e.g., being obtained from streaming media of alocation obtained from a remote camera placed at that location, or frompre-recorded samples obtained from such locations. The selected contentmay also be of specific activities (skiers, runners, etc.) shown in thevideo, or presented from the active party's perspective, e.g., obtainedusing a GoPro® camera, as if the user is engaging in that activity.Several variations of the scene would be created either by videorecording and/or video streaming actual reactions to things and havingseveral versions of the scene that can be played whenever the ambianceprocessor 202 determines that the dynamics of a scene being presentedshould include interactions. Variations of the scene could also becreated by artificially modifying the video itself.

In some embodiments, the video/audiovisual processor 204 includes acomputer generated image (CGI) module 212 (shown in phantom). The CGImodule 212 can be adapted to generate image and/or video contentalgorithmically responsive to the input received from the ambianceprocessor 202. In at least some embodiments the entire video and/oraudio portion is generated by the CGI module 212, e.g., as is common incomputer game applications. Alternatively or in addition, a video clipand/or program obtained from the storage repository 210 is modified orotherwise used by the CGI module 212 for generation of thevideo/audiovisual content. For example, a static scene or video clip canbe used as a template, e.g., a background for further modification bythe CGI module 212.

In some embodiments, the video/audiovisual processor 204 includes avideo editor 214 (shown in phantom). The video editor 214 can be adaptedto edit a video clip and/or program obtained from the storage repository210. For example, the video editor 214 may alter a color scheme, anintensity, apply an image and/or video filter, e.g., diffusion filter,and the like. Alternatively or in addition, the video editor 214 can addand/or remove elements from the generated video. By way of example, thevideo editor 214 can include background features and/or characters to anexisting video or an artificially generated video clip. The backgroundfeatures and/or characters can be includes and/or adaptedalgorithmically responsive to the received input from the ambianceprocessor 202.

According to artificially modification, the video can have scenes thatare recreated with CGI based on the actual live video input and thenhave CGI content, such as background items and/or characters createdfrom that scene. By monitoring the activity or motions of the actors inthe live or recorded video content and/or using databanks of activityand/or movement/sound information that already exist, the CGI characterscan be presented according to one or several movement patterns that canbe pre-determined and ready to play, e.g., overlaying the video scenewhen deemed appropriate, e.g., in reaction to a movement of the user 208and/or movement or noise from the environment 201. For example, the CGImodule 212 creates a twin from a live penguin of a video scene. Thevideo processor 204, e.g., using the video editor 214, presents the CGItwin in an overlay fashion with the real video scene to show the CGItwin penguin waving at the user 208 when the user says “hello.” In someinstances, CGI characters are created by the CGI module 212 beforehandand inserted into any scene. For example, if the system determines thatthe user 208 loves turtles, the CGI module 212 can generate a CGI turtlethat can be presented by the video processor 204 as an overlay in a realvideo scene, sitting on a real video scene of a rock in a pond. Thereexist an ability to create and modify CGI characters or CGI changes tothe video in real-time based on Artificial Intelligence (AI) input thatguides the creation of things and/or interactions with such things thatthe particular user 208 has previously reacted favorably to or which theambiance processor 202 may determine that the user 208 would like basedon other data.

Likewise, in some embodiments, the video/audiovisual processor 204includes a sound generator 216 (shown in phantom). The sound generator216 can be adapted to generate sounds and/or audio contentalgorithmically responsive to the input received from the ambianceprocessor 202. In at least some embodiments the entire audio portion ofgenerated audiovisual content is produced by the sound generator 216,e.g., as is also common in computer game applications. Alternatively orin addition, an audio clip and/or audio program obtained from thestorage repository 210 is modified or otherwise used by the soundgenerator 216 for generation of the audio portion of audiovisualcontent. For example, a soundtrack, e.g., prerecorded background noiseobtained from a real environment and/or prerecorded music is furthermodification by the sound generator 216.

In some embodiments, the video/audiovisual processor 204 includes anaudio editor 218 (shown in phantom). The audio editor 218 can be adaptedto edit an audio clip and/or program obtained from the storagerepository 210. For example, the audio editor 218 may alter one or moreof a level, an intensity, and the like, of the existing audioclip/program. Alternatively or in addition, the audio editor 218 can addand/or remove audio elements from the generated audio portion of theaudiovisual content. By way of example, the audio editor 218 can includebackground features and/or characters to an existing audio or anartificially generated audio clip. The background features and/orcharacters can be includes and/or adapted algorithmically responsive tothe received input from the ambiance processor 202, e.g., addingadditional tracks to a multitrack audio portion.

It is understood that in at least some embodiments, the ambiance system200 includes one or more sensors 220 a, 220 b . . . 220 n, generally220. Without limitation, the sensors 220 can be adapted to sense one ormore of environmental information, i.e., environmental sensors,physiological information, i.e., physiological sensors, and any otherinformation that might be useful in generation of the video/audiovisualcontent, e.g., behavioral sensors. It is understood that sensors can beused individually and/or combined. By way of illustration, sensors 220can include one or more of temperature sensors, light sensors,accelerometers, motion sensors, cameras, microphones, facial detectors,magnetometers, pressure sensors, barometers, pulse monitors, heart ratesensors, infrared sensors, proximity sensors, moisture sensors, relativehumidity sensors, position sensors, location sensors, e.g., a GPSreceiver, gesture sensors, e.g., glance detectors, and the like. Outputsignals from the sensors 220 are provided to the ambiance processor 202.The ambiance processor 202 can use inputs from one or more of thesensors 220 to formulate instructions provided to the video/audiovisualprocessor 204 to that facilitate generation of the video/audiovisualcontent by the video/audiovisual processor 204.

With respect to the sensors 220 and incoming data, the system 200 caninclude a video camera sensor 220 a and microphone sensor 220 b tomonitor both the visual and auditory input from the user 208 andenvironment 201, or room. The system 200 can include connections toremote elements, such as a central cloud system that can be adapted to(based on user permissions) collect data on the user's traveldestinations, e.g., based on phone GPS, diary, commercial transactions,or calendar, favorite actors/shows, e.g., based on video watchinghistory, location data of most frequented places (e.g., favoriteactivities), emotions that the user 208 is currently feeling, e.g.,based on facial expression, body language, movement, and the likedetected with the camera sensor 220 a or biometrics from other sensors220, such as Internet of Things (IOT) devices. By using the emotions ofthe user, the ambiance processor 202 can identify or otherwise keeptrack of shows/actors that have created particular emotions, such asthose of comfort and/or security, enhanced physical performance, socialmedia posts about things or places the user 208 likes or dislikes and/ortheir reaction to a current background being presented on the displaydevice 206 to allow the system 200 to alter the background positively.

With respect to personalization, using the incoming data the backgroundvideo scenes can be personalized according to places the user likes ordislikes, e.g., by avoidance, as well as things, animals or activitiesthat the user likes or dislikes, by avoidance. By such modifications,including cancellation of a background scene and/or elements of thescene or soundscape, the system 200 can attempt to affect the user'scurrent emotional state to promote a mood-enhancing state. In at leastsome embodiments, the system 200 is adapted to incorporate requests thatthe user 208 may have and dynamically retrieve and possibly edit tosatisfy the type of scene that the user wants. It is understood thatthis process can include artificial generation of the scene. It isunderstood that the processes implemented by the system 200 can followcertain rules and guidelines for background video creation, e.g., nottoo noisy, not too erratic.

The illustrative embodiment also includes a user interface 222. The userinterface 222 can be manipulated by a user to provide information to theambiance processor 202. The ambiance processor 202, in turn, can processthe user input alone and/or in combination with sensory input obtainedfrom one or more of the sensors 220 to formulate instructions that whenprovided to the video/audiovisual processor 204, facilitate generationof the video/audiovisual content by the video/audiovisual processor 204.For example, the user 208 may select a scene or setting according to theuser interface 222, e.g., a place, such as a café restaurant, a sceniclocale, such as a beach setting, and in at least some instances, otherattributes that can be processed by the ambiance processor 202.

It is understood that in at least some embodiments, the ambiance system200 operates according to a feedback processing loop. For example, firstvideo/audiovisual content is provided to the display 206 according to aninitial condition, such as a selection by the user 208. One or more ofthe sensors 220 are operable proximate to the user 208, e.g., within theenvironment 201. Thus, the sensors 220 obtain sensory informationproximate to the user and the display device 206. The ambiance processor202 can process the sensory information to determine a state, e.g., aphysical state and/or an emotional state, or a mood of the user. Theambiance processor 202 can evaluate the sensory information and compareit to a user selection. To the extent the comparison indicates favorableconsistency between the objective user state or mood and/orenvironmental state and the user selection, the generatedvideo/audiovisual content proceeds according to a current scheme.However, to the extent the comparison indicates a lack of consistencybetween the objective user state or mood and/or environmental state andthe user selection, the ambiance processor 202 generates newinstructions and/or otherwise updates previously generated instructionsto the video/audiovisual processor 204. The new and/or modifiedinstructions initiate modification(s) to the generated video/audiovisualcontent to produce revised video/audiovisual content. The revisedcontent is presented on the display device 206 and the process continuestrending a user state or mood and/or an environmental state to a targetstate or goal.

The illustrative ambiance system 200 includes user profiles 224. Theuser profiles 224 can be generated, updated, revised and otherwisemaintained for one or more different users 208 and/or groups of users,such as family members, children, teens, and adults. The user profiles224 can retain information about a user 208, such as historicalinformation of past usages, ratings of past usages, likes, dislikes,advertisement preferences, past purchases, behavioral information,demographic information, psychographic information. It is envisionedthat in at least some instances prior experiences using the ambiancesystem 200 can be identified as being positive, negative or neutral. Insome embodiments, raw sensory information and/or processed sensoryinformation, e.g., determining a user's mood, can be stored in the userprofile in association with other parameters indicative of a particular,type or category of video/audiovisual content.

It is further understood that in at least some embodiments, thegenerated video/audio visual content can take the form of a story, forexample, having recurring actors, changing situations and the like. Insome embodiments the generated video/audiovisual content includesseparately produced media, e.g., shows or content accessible throughcontent service providers, such as NETFLIX® or HULU® streaming mediaservices. In such instances, the user profile 224 can store, recordand/or update references, such as a date, a time, a program name, anepisode, and the like. Such references can be useful to allow the user208 to return to a previously experienced ambiance, allowing theambiance processor 202 to continue from a previously stored orreproducible state. For situations in which a storyline is developing,the reference can allow a viewer to continue from a prior session, asthough there were no break.

The ambiance system 200 can make allowances for remote input 225, whichcan include input from others. If the user 208 gives permission, otherscould also have input into the system so as to adjust the personalemotion profile—such as a psychiatrist that advises against seeingspecific types of video (e.g., no overly populated scenes if the user isafraid of crowds).

For example, a parent, who may or may not be present within theenvironment during presentation of generated video/audiovisual contentmay provide remote input 225 to the ambiance processor 202 in relationto usage by a child user 208. Likewise, a medical professional, ateacher, a physical trainer an affinity group moderator, a friend and/ora coach may provide remote inputs 225. Such remote inputs 225 can takethe form of instructions, recommendations, comments, observations, goalsand/or suggestions. It is envisioned that the ambiance processor 202 canbe in communication with one or more social media platforms, such as theFaceBook®, Twitter®, Instagram® social media platforms, and the like,e.g., through a network connection 228, such as a the Internet a localarea network, wired and/or wireless networks, such as wireless localarea networks and mobile cellular networks. It is understood that theambiance processor 202 can be configured to examine, interpret and/orapply input obtained from the social media platforms 227. For examplelikes and/or dislikes related to a social media post can be evaluated todetermine or update a rating or ranking of a particular ambiance orvideo/audiovisual background setting. Consider a user who posts commentsabout an ambiance experience, and/or images, video clips and/or soundsfrom generated video/audiovisual content. Others may comment on orotherwise respond to the clips or samples through a social mediaservice. The ambiance processor 202 can be adapted to evaluate theresponses and in at least some instances to take action in response.

In at least some embodiments, one or more reports 226 can be generatedin relation to performance of the ambiance processor 202, producedambiance experiences, responses and/or moods of the user 208, and so on.It is understood that such reports 226 can be shared with the user 208,and/or with others, e.g., through social media, others, and/or throughthe remote input 225.

In general, inputs and/or sources of inputs to the ambiance processor202 can include one or more of a data repository of anonymous reactionsto backgrounds, remote machines to run machine learning on videos and/orreactions, a data repository of specific reactions to backgrounds foreach person and/or for a group. Alternatively or in addition, otherinputs and/or sources of inputs to the ambiance processor 202 caninclude a database of dynamic backgrounds associated with tasks,emotions and/or locations, a database of CGI characters that can beinserted, processing power for artificial CGI, and the like.

In at least some embodiments, the ambiance processor 202 includes anintelligence module 229 (shown in phantom). In some embodiments, theintelligence module 229 includes or otherwise implements artificialintelligence that can be applied according to one or more of thetechniques disclosed herein. For example, the intelligence module 229can implement to one or more of the various operational aspects of theambiance processor 202, e.g., responsive to sensory input obtained fromthe sensors 220, manipulations of the user interface 222, determined orreported states or moods of the user 208, and the like. It is furtherenvisioned that the intelligence module 229 can be adapted to learncausal relationships between certain aspects of video/audiovisualcontent as it relates to an associated ambiance, user reaction, like,dislike, mood, and so on. Machine learning can be applied to develop,and/or refine one or more algorithms, such as those applied in thefeedback loop applications disclosed herein. In some applications, theresults of machine learning can be applied in a general sense, e.g., todifferent users according to common moods or goals, to particularenvironments, according to determined or user identified activitiesperformed by the user 208 during presentation of the video content, andso on. In at least some embodiments, anonymous data is aggregated toimprove machine learning. For example, anonymous data can be aggregatedfrom multiple users to improve an overall accuracy of the machinelearning and its ability to provide a satisfactory or successfulbackground videoscape.

The ambiance processor 202 can be preconfigured with one or more rulesthat can be applied to one or more of the various inputs, such as inputobtained from the user interface 222, user profile(s) 224 and remoteinput 225. The rules can govern conflicts that may arise between one ormore of user input, sensory input, remote input and/or user profiles.For example, the rules can set limitations and/or restrictions as may beappropriate.

There are numerous ways in which the user 208 can provide differentinput and control to the ambiance system 200. For example, the user canchoose a scene. Namely, the user can choose a specific background sceneor a type of scene. Instead of only choosing each time what kind ofenvironment (e.g., nature vs. busy café) and letting the system 200 addCGI features or other elements, the user 208 could choose to gospecifically to a particular combination.

Other controls can allow the user 208 to save a scene. For example, theuser 208 can purposely save a session to revisit later. One or more ofthe background, CGI elements, and/or interactions can be saved so thatthe user 208 can return to the session and continue on from where theywere.

The user 208 can also input a specific behavioral goal they might wantto achieve and the system can provide scenes that match those goals andeven ramp up the intensity of how much it addresses the goal over time.For example, if the goal is to reduce spending habits the scenes mayhave very little expensive items in them and even be adapted to reducerepresentations of such items over time. Expensive items can be removedaltogether, or substituted with less expensive items.

Still other controls can allow the user 208 to inform the system 200 toavoid certain content, e.g., scenes, actors and the like, that triggerscertain emotions. For example, someone who does not like heights caninform the system 200 to avoid high aerial footage, which the system 200would comply with when selecting, generating and/or modifying abackground or scene. The user 208 can also inform the system 200 toavoid triggering specific emotions, to which the system 200 would complyby avoiding anything that looked like it was about to trigger thatemotion whenever they were using the system.

FIG. 2B is a block diagram illustrating an example, non-limitingembodiment of a user interface 230, such as the user interface 222 ofthe ambiance system of FIG. 2A, in accordance with various aspectsdescribed herein. The user interface 230 can include a graphical userinterface, e.g., providing text, images and/or soft controls, such astoggle buttons, slide buttons, rotary switches, selectable pull-downlists, and the like. The controls can be manipulated according to userinteraction with the graphical user interface 230. For example, the usermay use a pointing device, a touch screen, a keyboard, and/or gesturesto manipulate the various controllable elements of the user interface230.

In the example graphical user interface 230, separate controls areprovide for video controls 231 and audio controls 232. The videocontrols 231 can include one or more of an intensity control 233 a, acomplexity control 233 b, a softness or diffusion control 233 c, aninteractivity control 233 d. The intensity control 233 a can control anillumination or intensity of a display. The complexity control 233 b cancontrol a complexity of the generated video. Complexity can include,without limitation, a resolution of the video, a number of itemsportrayed in the video, a number of characters in the video, and so on.The softness control 233 c can adjust a video resolution and/orapplication of a diffuse filter. Similarly, the interactivity control233 d can adjust a degree to which the video/audiovisual presentationreacts or otherwise responds to environmental stimuli, such as noises,lighting, movement, and the like. In the illustrative example, all ofthe video controls 233 a, 233 b, 233 c, 233 d, generally 233, areillustrated as slide switches variable between low values and highvalues according to user manipulation, e.g., according to a pointingdevice.

According to the illustrative example graphical user interface 230, theaudio controls 232 can include one or more of a volume control 234 a, avoice(s) control 234 b, a music control 234 c, an interactivity control234 d. The volume control 234 a can control a volume of an aspect of anaudio portion of the video/audiovisual presentation, such as an overallvolume, a relative volume of speech to background noise, and so on. Thevoices control 234 b can control a quantity, type and/or clarity ofvoices within the background audio. For example, the voices can includea chatter, a babble, a conversation, and the like. The music control 234c can adjust a volume of any background music, such as a score, acomputer generated sound or a sound track, e.g., a song. Similarly, theinteractivity control 234 d can adjust a degree to which an audioportion of the video/audiovisual presentation reacts or otherwiseresponds to environmental stimuli, such as noises, lighting, movement,and the like. In the illustrative example, all of the audio controls 234a, 234 b, 234 c, 234 d, generally 234, are illustrated as slide switchesvariable between low values and high values according to usermanipulation, e.g., according to a pointing device.

In at least some embodiments, the user interface 230 includes one ormore controls that allow the user to provide additional input. Forexample, the controls can include a mood selector control 235 a, anactivity identification control 235 b, a setting identification control235 c, e.g., identifying a preferred setting to be included in thegenerated videoscape, and a goal selector 235 d, allowing a user toidentify a particular goal, such as focus, concentration, enhancedphysical performance, and the like. Other controls can include a musicselection control 236 and/or a series and/or program selection control237. Still other controls 238 can be provided to manage operation of theambiance system 200 (FIG. 2), e.g., allowing a user to save a setting orconfiguration and/or to save a particular generated scene, videoscapeand/or storyline. For example, a stop, pause and/or continue control canbe provided to allow a user to control their ambiance experience in amanner similar to operation of a DVR. It is further envisioned that theother controls can include a random selection control that can be usedto randomize a complete ambiance experience, and/or one or more aspectsof a tailored ambiance experience. For example, a particular scene,channel and/or program may be selected, while certain aspects of thevideoscape, such as characters, interactivity, sound, and the like canbe randomized to remove aspects of predictability.

FIG. 2C is a block diagram illustrating an example, non-limitingembodiment of an ambiance display 250 presented at a display device 206of the ambiance system 200 of FIG. 2A, in accordance with variousaspects described herein. The example display 250 includes a backgroundscene 253, e.g., rolling hills, sky and a walking path. Other elementswithin the scene 253 include one or more environmental structures, suchas buildings, automobiles, trees 254 and the sun 255. The example scene253 also includes actors. Namely, a person 256 engaged in a runningactivity is portrayed as running through the scene, along the path ofthe background. A second actor includes an animal, i.e., a dog 257.According to the example, the dog 257 is also running along the samepath as the jogger 256. Depending upon settings of the graphical userinterface 230, background music may be planning, perhaps the dog isbarking, birds may be chirping, background traffic noise from a roadway,not visible, may be includes along with airplane noise, etc. In someembodiments, the background video/audiovisual includes personalizedtelevision shows. Examples of dynamically creating and/or modifyingtelevision shows to meet a viewer's preferences is disclosed in U.S.patent application Ser. No. 15/631,397, entitled “System and Method forDynamically Providing Personalized Television Shows,” filed on Jun. 23,2017, the entire disclosure of which is incorporated herein by referencein its entirety.

FIG. 2D depicts an illustrative embodiment of an ambiance settingprocess 260 in accordance with various aspects described herein. Abackground setting preference is determined at 262. Determination of thebackground setting preference can be accomplished according to thevarious techniques disclosed herein. For example, a user may provide aselection at a user interface from among listing, e.g., a drop-downlist, of available background settings. Alternatively or in addition,the setting can be determined according to a user expressed mood, goalor activity, e.g., quiet study, intense exercise, household chores. Itis envisioned that certain predetermined background settings can begenerally associated with particular moods, goals and/or activities. Inother instances, AI can be applied, in the form of machine learning, toidentify which background settings would be most conducive to aparticular mood, goal or activity.

Scenic parameters are determined and/or evaluated at 263. This caninclude evaluation of selections and/or instructions provided at a userinterface, obtained through user profiles, and the like. Selections caninclude particular settings, interactivity, sound levels, etc.Alternatively or in addition, the scenic parameters are determinedand/or adjusted according to predetermined rules, e.g., parental limits,self-imposed limits, third party input, and so on.

A determination is made at 264 as to whether to access media content.For example, the ambiance processor 202 (FIG. 2) can assess whetherbackground setting preferences and/or scenic parameters can be servicedwith existing and/or accessible video content, and/or whethermodifications, such as video editing, CGI would be required. To theextent it is determined at 264 to access media content, the process 260proceeds to retrieve content at 265, after which the process 260proceeds to step 266. Content retrieval can include accessing mediaprograms according to a service provider lineup, e.g., according to amedia guide, according to a video on demand library and/or service,and/or according to personal video content, e.g., accessible on a DVR,and the like.

To the extent, however, that it is determined at 264 that access tomedia content is unnecessary, the process 260 proceeds to step 266,where a determination is made as to whether the content should begenerated and/or modified. To the extent it is determined at 266 thatthe content should be generated and/or modified, the content isgenerated and/or modified according to the scenic parameters at 267 andaccording to one or more of the various modification techniquesdisclosed herein or otherwise known to those skilled in the art of videomodification. The process 260 proceeds to step 268. To the extent,however, that it is determined at 266 that the content should not begenerated and/or modified, the process 260 also proceeds to step 268.According to step 268, the generated and/or modified content ispresented to a display device to serve as a background or setting to auser activity other than watching the content.

FIG. 2E depicts an illustrative embodiment of an ambiance settingprocess 270 in accordance with various aspects described herein. As inpreceding process 260 (FIG. 2C), a background and/or setting preferenceis determined at 271. The background/setting preference is selectedand/or generated and/or modified or otherwise adjusted accordingadjustable parameters at 272. For example, a background setting may bedetermined according to a user selection of a scene, e.g., a caférestaurant, and modified according to user input provided at a userinterface, as to certain aspects of the scene, e.g., busyness, number ofcharacters, noise level, types of noises, and the like.

Other input sources are monitored at 273. This can include themonitoring of sensory input obtained from sensors 220 (FIG. 2B),including any of the various sensors discloses herein or otherwise knownto those skilled in the art of sensory systems. Other input sources caninclude user preferences, e.g., obtained from a user profile, from pasthistory, and the like. Still other input sources can include socialmedia applications, input from individuals other than the viewer, andthe like. Input(s) obtained from other source(s) at 273, is processed at274.

A determination is made at 276 as to whether any modifications of theselected/generate/modified background setting determined at 272 isnecessary, e.g., to address information obtained from the other inputsources at 273 and/or according to the evaluation and/or processing ofinformation obtained from these other input sources at 274. To theextent it is determined at 276 that modification is necessary, theprocess 270 proceeds to further modify the background/setting at 277.The process 270 next proceeds to step 278. To the extent it isdetermined at 276 that further modification is unnecessary, the process270 also proceeds to step 278. From there, the process 270 presentsand/or forwards the modified background/setting to a display device.

According to the example process 270, one or more sensors are monitoredat 279, while the modified background setting is presented at a displaydevice proximate to a user. The sensors can include any of the sensorsdisclosed herein or generally known to those familiar with sensorsystems. The additional sensor input is evaluated and/or processed at280. Evaluation and/or processing can include combining sensor data,comparing sensor data to thresholds and/or ranges, comparing sensor datato historical sensor data, an application of rules, e.g., rules ofsensor processing and/or interpretation of sensor data and so on.

A determination is made at 281 as to whether further modifications arenecessary, e.g., in response or reaction to the evaluation and/orprocessing of the sensory data obtained at 280. To the extent it isdetermined that further modifications are necessary, the process 270proceeds to modify the background/setting according to the processedsensor input at 282. The process 270 next proceeds to present thefurther modified background/setting to a display device at 282 proximateto the user and proceeds to step 283 to present the further modifiedbackground/setting information at the display device. To the extent,however, it is determined that further modifications are unnecessary,the process 270 proceeds to step 283.

The process 270 includes a feedback loop in which processing proceedsfrom step 283, to return to step 279, further monitoring the sensors,evaluating the updated sensor input at 280, determining whether furtherupdated modifications are necessary at 281, and so on.

The processes disclosed herein provide a means for generating apersonalized background video source. The background service can beimplemented in according to an automatic process and preferably requireslittle to no user interaction. It is believed that the backgrounds andsettings provided by the background service and/or system can provide anincreased sense of presence and immersion based on its reaction tonoise, movement and gaze. For example, sensory input monitored at 279might identify a gaze of the user towards the display, a loud noise ifthe user drops something, or perhaps dialog or noises from the user. Thebackground/settings can be adapted to respond to such inputs, in someinstances to acknowledge the interaction to foster a sense ofconnectedness, e.g., a CGI character of the background waving, orspeaking. In other instances, the background/settings can be adapted torespond to such inputs to alter settings to reduce user interaction,e.g., if a user has chosen a mood or task associated with concentrationor study. In these instances, the background/settings should not becomea new source of distraction. Thus, the techniques and systems disclosedherein are adapted to provide an increased sense of comfort,relaxedness, security and productivity since the system tailors itselfto the user specifically and their mood & task. It is understood that inat least some embodiments, the system and/or process is adapted to learnfrom a user's reactions to improve performance to better meet the user'sneeds over time.

While for purposes of simplicity of explanation, the respectiveprocesses 260, 270 are shown and described as a series of blocks inFIGS. 2D and 2E, it is to be understood and appreciated that the claimedsubject matter is not limited by the order of the blocks, as some blocksmay occur in different orders and/or concurrently with other blocks fromwhat is depicted and described herein. Moreover, not all illustratedblocks may be required to implement the methods described herein.

In some embodiments, the system is personalized based on re-occurringuser patterns. For example, the system can notice patterns of behavior,clothing, objects that the user exhibits and incorporate that into thebackground video or interact with the user to increase a sense ofcomfort and/or inclusion. An example would be someone that is alwayscooking with the background system on. It may actually interact and askwhat they are cooking today and if they brought some for everyone. Or itcould be more passive and choose to have cooking shows on.

The system can also be adapted to learn to identify (through video oraudio) who is using the system such that the specific learnings areassociated with a specific person or group of people. For example, thesystem can implement individual and/or group identification profiles.

The system can respond dynamically to increase a sense of presence thata user feels as well as an emotional tie to a scene. For example, thescenes can react to auditory, motion or gaze detection. If the usermakes a sound then the background scene can react in a realistic way andto different levels. For example, with a nature scene that has animalsin it some of the animals could stop and look at the user if they make aloud noise. Sudden movements could also trigger the background scene tointeract or change.

The system can include a gaze detection, e.g., using a video camera andimage processing to determine a direction of a user's gaze. If thesystem detects that a user is looking straight at the scene then thingscould react to that (bird flies away or coos at them).

The system can also be adapted to monitor and in at least some instancesrespond to reactions and/or emotions, e.g., through machine learning toprovide enhanced personalization features. For example, the system canmonitor the user's reactions (facial video, biometrics from IoT) to ascenes and decide to change the scene at that time and/or record thereaction and learn through an application of machine learning to notshow that particular or even a similar scene again. Such monitored userreaction forms an input to any machine learning system adapted to, overtime, learn the specific reactions from a particular person (or group ofpeople) and tailor the backgrounds even more so to them.

In general, the background video selected, modified and/or generatedherein can be used for different purposes. Some use it to have a senseof comfort and security and to not feel alone. Others use it to try toincrease their productivity with a high-energy feeling. Others use it tohave a more relaxed feeling (e.g., babbling brook). The system willdetermine the mood and task the person is trying to achieve and modifythe video accordingly. For example, if the person is trying to work andhas shown interest in high-energy, busy cafés for this then this type ofbackground would be used. However, if the person is trying to relax andhas shown propensity to relax more with nature scenes then it may show aparticular nature scene.

Over time the system 200 (FIG. 2) continually gathers information aboutthe user (from sources mentioned in the description) that can helpdetermine what types of video the user(s) will like. This informationcan be saved to a profile 224 in the cloud or in an application.According to an example embodiment, the system 200 receives a command tobegin playing a background. A sensor 220, such as a camera, amicrophone, a gaze detector and/or motion detection hardware (orsoftware) gather information on current emotion and task of user 208.

The system 200 can consult with a cloud database for a particular useron what video to play for current emotion and/or task. Alternatively orin addition, a combination of recent data from information gatheredabout the person (their likes), current trips etc., is used as well asrecent machine learning associations based on current anonymous datathat match current mood and/or task.

System plays background video to be presented in proximity of a user208, without an expectation that the user 208 would actively watch orengage with the background. The system can be adapted to monitor foraudio, motion, emotions, gaze, and when detected, e.g., a gaze at thedisplay device, a change of emotion or audio, the ambiance processor 202can be adapted to switch video to an appropriate generation and/orplayback that matches the event. If no existing video matches that eventthen CGI can be imported as might be appropriate according to thedetected event and/or the particular user.

Information is gathered on reactions and emotions associated with thescene and recent video or CI changes and stores them for this person andanonymously for general learning algorithms. Others (if permitted) canalso input information into the cloud system to modify the video. Theuser 208 can also directly input information on things they like anddislike.

By way of further example, a user is studying at home. The user turns ontheir TV in a background mode, e.g., launching an application programaccording to the techniques disclosed herein. The user sees a busy caféscene that is mentally stimulating. The portrayed environment may besimilar to a user choice, such as a choice to study at a particularlocation, such as a Starbucks® store. If the user causes an unexpectednoise or sudden movement, e.g., drops a coffee mug that shatters on thefloor, the on-screen background setting on the user's TV can be adaptedto portray characters in the café scene as turning to look wards theuser, before returning to their normal activities and/or conversations.The user, in turn, may glance at the screen and see that the TVcharacters noticed and responded to the dropping of the mug.Consequently, the user feels a sense of presence within the backgroundsetting, and perhaps a sense of companionship to the portrayedcharacters.

In another example, a user is cooking dinner in his kitchen, whiletrying to relax and unwind from a busy day. The user turns on his tabletin a background or settings mode, e.g., launching an app. The user, whohas previously indicated that he finds being around water to berelaxing, sees a natural scene of a peaceful stream. As camera sensor(s)note that the user is starting to relax, the user notices interestingCGI elements that begin to be added into the scene, e.g., at theinstruction of the ambiance processor and in cooperation with the CGImodule 212 of the video/audiovisual processor 204. For example, birdsland on a branch of a tree near the stream. Whenever the sensors detectthat the user glances at the screen, e.g., that the user's gaze isdetected toward the tablet display, the birds briefly take flight beforeresettling on the branch. The user may smile at the site of the flyingbirds, which can be detected and/or recorded as a positive reaction tothe CGI modification. Consequently, the user feels relaxed and lightlyentertained.

The system 200 can be adapted to allow a user to build an ongoingscene/relationship where they would not start anew every session but bepart of an ongoing story. For example, maybe the first few times a userdrops something, the characters just turn their heads at the sound, butafter the fourth time, they laugh and say “not again.” The number oftimes an item was dropped could continue on past a session so thatinteractions (“not again”) are not repeated.

The solution could also be extended to include dynamic advertisements,ads, or ad placements, e.g., using video selection, e.g., to insert acommercial and/or CGI technology to insert an ad placement. Instead ofworking off a profile or other static or existing information, items canbe placed in a particular scene, such as a café scene and adjusted forthe user's current environment and emotional state. This can includeitems that are relevant to things a user is doing, including reading(books), spilled coffee (paper towels), or other objects that fit theatmosphere they have chosen.

In at least some embodiments, the system 200 responses are morepurposeful. For example, instead of simply being a companion or makingchanges to a scene simply for entertainment purposes, the system 200 canbe adapted to provide feedback designed to shape the user's behavior.For example, if a person is in anger management therapy and they showsigns of anger, the system 200 may not only provide cues to help themcalm down, but may do it in such a way that the person's behavior wouldbe changed over time.

In at least some embodiments, the system 200 and/or processes 260, 270are adapted to allow for an element of gaming on the user's part.Examples can include, without limitation, rewarding interactions thatcan be pre-programmed into a system, and the user displays certainbehaviors in order to activate those interactions. Such rewards caninclude a scene change, e.g., a change of color, intensity, or setting,a character reaction, inclusion of a new character, and so on.Alternatively or in addition, such rewards can include a change in anaudio portion, such a playing of a pleasing audio sound or jingle, afavorite song, pleasing sounds, and so on.

Referring now to FIG. 3, a block diagram 300 is shown illustrating anexample, non-limiting embodiment of a virtualized communication networkin accordance with various aspects described herein. In particular avirtualized communication network is presented that can be used toimplement some or all of the subsystems and functions of communicationssystem 100, the subsystems and functions of system 200, and processes260 and 270 presented in FIGS. 1, 2A, 2B, 2C, 2D, 2E and 3. For example,virtualized communication network 300 can facilitate in whole or in partgeneration of video content suitable for adding and/or altering theambiance of a particular location or environment, for altering a moodand/or behavior of a viewer, and the like.

In particular, a cloud networking architecture is shown that leveragescloud technologies and supports rapid innovation and scalability via atransport layer 350, a virtualized network function cloud 325 and/or oneor more cloud computing environments 375. In various embodiments, thiscloud networking architecture is an open architecture that leveragesapplication programming interfaces (APIs); reduces complexity fromservices and operations; supports more nimble business models; andrapidly and seamlessly scales to meet evolving customer requirementsincluding traffic growth, diversity of traffic types, and diversity ofperformance and reliability expectations.

In contrast to traditional network elements—which are typicallyintegrated to perform a single function, the virtualized communicationnetwork employs virtual network elements (VNEs) 330, 332, 334, etc.,that perform some or all of the functions of network elements 150, 152,154, 156, etc. For example, the network architecture can provide asubstrate of networking capability, often called Network FunctionVirtualization Infrastructure (NFVI) or simply infrastructure that iscapable of being directed with software and Software Defined Networking(SDN) protocols to perform a broad variety of network functions andservices. This infrastructure can include several types of substrates.The most typical type of substrate being servers that support NetworkFunction Virtualization (NFV), followed by packet forwardingcapabilities based on generic computing resources, with specializednetwork technologies brought to bear when general purpose processors orgeneral purpose integrated circuit devices offered by merchants(referred to herein as merchant silicon) are not appropriate. In thiscase, communication services can be implemented as cloud-centricworkloads.

As an example, a traditional network element 150 (shown in FIG. 1), suchas an edge router can be implemented via a VNE 330 composed of NFVsoftware modules, merchant silicon, and associated controllers. Thesoftware can be written so that increasing workload consumes incrementalresources from a common resource pool, and moreover so that it'selastic: so the resources are only consumed when needed. In a similarfashion, other network elements such as other routers, switches, edgecaches, and middle-boxes are instantiated from the common resource pool.Such sharing of infrastructure across a broad set of uses makes planningand growing infrastructure easier to manage.

In an embodiment, the transport layer 350 includes fiber, cable, wiredand/or wireless transport elements, network elements and interfaces toprovide broadband access 110, wireless access 120, voice access 130,media access 140 and/or access to content sources 175 for distributionof content to any or all of the access technologies. In particular, insome cases a network element needs to be positioned at a specific place,and this allows for less sharing of common infrastructure. Other times,the network elements have specific physical layer adapters that cannotbe abstracted or virtualized, and might require special DSP code andanalog front-ends (AFEs) that do not lend themselves to implementationas VNEs 330, 332 or 334. These network elements can be included intransport layer 350.

The virtualized network function cloud 325 interfaces with the transportlayer 350 to provide the VNEs 330, 332, 334, etc., to provide specificNFVs. In particular, the virtualized network function cloud 325leverages cloud operations, applications, and architectures to supportnetworking workloads. The virtualized network elements 330, 332 and 334can employ network function software that provides either a one-for-onemapping of traditional network element function or alternately somecombination of network functions designed for cloud computing. Forexample, VNEs 330, 332 and 334 can include route reflectors, domain namesystem (DNS) servers, and dynamic host configuration protocol (DHCP)servers, system architecture evolution (SAE) and/or mobility managemententity (MME) gateways, broadband network gateways, IP edge routers forIP-VPN, Ethernet and other services, load balancers, distributers andother network elements. Because these elements don't typically need toforward large amounts of traffic, their workload can be distributedacross a number of servers—each of which adds a portion of thecapability, and overall which creates an elastic function with higheravailability than its former monolithic version. These virtual networkelements 330, 332, 334, etc., can be instantiated and managed using anorchestration approach similar to those used in cloud compute services.

The cloud computing environments 375 can interface with the virtualizednetwork function cloud 325 via APIs that expose functional capabilitiesof the VNEs 330, 332, 334, etc., to provide the flexible and expandedcapabilities to the virtualized network function cloud 325. Inparticular, network workloads may have applications distributed acrossthe virtualized network function cloud 325 and cloud computingenvironment 375 and in the commercial cloud, or might simply orchestrateworkloads supported entirely in NFV infrastructure from these thirdparty locations.

Turning now to FIG. 4, there is illustrated a block diagram of acomputing environment in accordance with various aspects describedherein. In order to provide additional context for various embodimentsof the embodiments described herein, FIG. 4 and the following discussionare intended to provide a brief, general description of a suitablecomputing environment 400 in which the various embodiments of thesubject disclosure can be implemented. In particular, computingenvironment 400 can be used in the implementation of network elements150, 152, 154, 156, access terminal 112, base station or access point122, switching device 132, media terminal 142, and/or VNEs 330, 332,334, etc. Each of these devices can be implemented viacomputer-executable instructions that can run on one or more computers,and/or in combination with other program modules and/or as a combinationof hardware and software. For example, computing environment 400 canfacilitate in whole or in part generation of video content suitable foradding and/or altering the ambiance of a particular location orenvironment, for altering a mood and/or behavior of a viewer, and thelike.

Generally, program modules comprise routines, programs, components, datastructures, etc., that perform particular tasks or implement particularabstract data types. Moreover, those skilled in the art will appreciatethat the inventive methods can be practiced with other computer systemconfigurations, comprising single-processor or multiprocessor computersystems, minicomputers, mainframe computers, as well as personalcomputers, hand-held computing devices, microprocessor-based orprogrammable consumer electronics, and the like, each of which can beoperatively coupled to one or more associated devices.

As used herein, a processing circuit includes one or more processors aswell as other application specific circuits such as an applicationspecific integrated circuit, digital logic circuit, state machine,programmable gate array or other circuit that processes input signals ordata and that produces output signals or data in response thereto. Itshould be noted that while any functions and features described hereinin association with the operation of a processor could likewise beperformed by a processing circuit.

The illustrated embodiments of the embodiments herein can be alsopracticed in distributed computing environments where certain tasks areperformed by remote processing devices that are linked through acommunications network. In a distributed computing environment, programmodules can be located in both local and remote memory storage devices.

Computing devices typically comprise a variety of media, which cancomprise computer-readable storage media and/or communications media,which two terms are used herein differently from one another as follows.Computer-readable storage media can be any available storage media thatcan be accessed by the computer and comprises both volatile andnonvolatile media, removable and non-removable media. By way of example,and not limitation, computer-readable storage media can be implementedin connection with any method or technology for storage of informationsuch as computer-readable instructions, program modules, structured dataor unstructured data.

Computer-readable storage media can comprise, but are not limited to,random access memory (RAM), read only memory (ROM), electricallyerasable programmable read only memory (EEPROM), flash memory or othermemory technology, compact disk read only memory (CD-ROM), digitalversatile disk (DVD) or other optical disk storage, magnetic cassettes,magnetic tape, magnetic disk storage or other magnetic storage devicesor other tangible and/or non-transitory media which can be used to storedesired information. In this regard, the terms “tangible” or“non-transitory” herein as applied to storage, memory orcomputer-readable media, are to be understood to exclude onlypropagating transitory signals per se as modifiers and do not relinquishrights to all standard storage, memory or computer-readable media thatare not only propagating transitory signals per se.

Computer-readable storage media can be accessed by one or more local orremote computing devices, e.g., via access requests, queries or otherdata retrieval protocols, for a variety of operations with respect tothe information stored by the medium.

Communications media typically embody computer-readable instructions,data structures, program modules or other structured or unstructureddata in a data signal such as a modulated data signal, e.g., a carrierwave or other transport mechanism, and comprises any informationdelivery or transport media. The term “modulated data signal” or signalsrefers to a signal that has one or more of its characteristics set orchanged in such a manner as to encode information in one or moresignals. By way of example, and not limitation, communication mediacomprise wired media, such as a wired network or direct-wiredconnection, and wireless media such as acoustic, RF, infrared and otherwireless media.

With reference again to FIG. 4, the example environment can comprise acomputer 402, the computer 402 comprising a processing unit 404, asystem memory 406 and a system bus 408. The system bus 408 couplessystem components including, but not limited to, the system memory 406to the processing unit 404. The processing unit 404 can be any ofvarious commercially available processors. Dual microprocessors andother multiprocessor architectures can also be employed as theprocessing unit 404.

The system bus 408 can be any of several types of bus structure that canfurther interconnect to a memory bus (with or without a memorycontroller), a peripheral bus, and a local bus using any of a variety ofcommercially available bus architectures. The system memory 406comprises ROM 410 and RAM 412. A basic input/output system (BIOS) can bestored in a non-volatile memory such as ROM, erasable programmable readonly memory (EPROM), EEPROM, which BIOS contains the basic routines thathelp to transfer information between elements within the computer 402,such as during startup. The RAM 412 can also comprise a high-speed RAMsuch as static RAM for caching data.

The computer 402 further comprises an internal hard disk drive (HDD) 414(e.g., EIDE, SATA), which internal HDD 414 can also be configured forexternal use in a suitable chassis (not shown), a magnetic floppy diskdrive (FDD) 416, (e.g., to read from or write to a removable diskette418) and an optical disk drive 420, (e.g., reading a CD-ROM disk 422 or,to read from or write to other high capacity optical media such as theDVD). The HDD 414, magnetic FDD 416 and optical disk drive 420 can beconnected to the system bus 408 by a hard disk drive interface 424, amagnetic disk drive interface 426 and an optical drive interface 428,respectively. The hard disk drive interface 424 for external driveimplementations comprises at least one or both of Universal Serial Bus(USB) and Institute of Electrical and Electronics Engineers (IEEE) 1394interface technologies. Other external drive connection technologies arewithin contemplation of the embodiments described herein.

The drives and their associated computer-readable storage media providenonvolatile storage of data, data structures, computer-executableinstructions, and so forth. For the computer 402, the drives and storagemedia accommodate the storage of any data in a suitable digital format.Although the description of computer-readable storage media above refersto a hard disk drive (HDD), a removable magnetic diskette, and aremovable optical media such as a CD or DVD, it should be appreciated bythose skilled in the art that other types of storage media which arereadable by a computer, such as zip drives, magnetic cassettes, flashmemory cards, cartridges, and the like, can also be used in the exampleoperating environment, and further, that any such storage media cancontain computer-executable instructions for performing the methodsdescribed herein.

A number of program modules can be stored in the drives and RAM 412,comprising an operating system 430, one or more application programs432, other program modules 434 and program data 436. All or portions ofthe operating system, applications, modules, and/or data can also becached in the RAM 412. The systems and methods described herein can beimplemented utilizing various commercially available operating systemsor combinations of operating systems.

A user can enter commands and information into the computer 402 throughone or more wired/wireless input devices, e.g., a keyboard 438 and apointing device, such as a mouse 440. Other input devices (not shown)can comprise a microphone, an infrared (IR) remote control, a joystick,a game pad, a stylus pen, touch screen or the like. These and otherinput devices are often connected to the processing unit 404 through aninput device interface 442 that can be coupled to the system bus 408,but can be connected by other interfaces, such as a parallel port, anIEEE 1394 serial port, a game port, a universal serial bus (USB) port,an IR interface, etc.

A monitor 444 or other type of display device can be also connected tothe system bus 408 via an interface, such as a video adapter 446. Itwill also be appreciated that in alternative embodiments, a monitor 444can also be any display device (e.g., another computer having a display,a smart phone, a tablet computer, etc.) for receiving displayinformation associated with computer 402 via any communication means,including via the Internet and cloud-based networks. In addition to themonitor 444, a computer typically comprises other peripheral outputdevices (not shown), such as speakers, printers, etc.

The computer 402 can operate in a networked environment using logicalconnections via wired and/or wireless communications to one or moreremote computers, such as a remote computer(s) 448. The remotecomputer(s) 448 can be a workstation, a server computer, a router, apersonal computer, portable computer, microprocessor-based entertainmentappliance, a peer device or other common network node, and typicallycomprises many or all of the elements described relative to the computer402, although, for purposes of brevity, only a remote memory/storagedevice 450 is illustrated. The logical connections depicted comprisewired/wireless connectivity to a local area network (LAN) 452 and/orlarger networks, e.g., a wide area network (WAN) 454. Such LAN and WANnetworking environments are commonplace in offices and companies, andfacilitate enterprise-wide computer networks, such as intranets, all ofwhich can connect to a global communications network, e.g., theInternet.

When used in a LAN networking environment, the computer 402 can beconnected to the LAN 452 through a wired and/or wireless communicationnetwork interface or adapter 456. The adapter 456 can facilitate wiredor wireless communication to the LAN 452, which can also comprise awireless AP disposed thereon for communicating with the adapter 456.

When used in a WAN networking environment, the computer 402 can comprisea modem 458 or can be connected to a communications server on the WAN454 or has other means for establishing communications over the WAN 454,such as by way of the Internet. The modem 458, which can be internal orexternal and a wired or wireless device, can be connected to the systembus 408 via the input device interface 442. In a networked environment,program modules depicted relative to the computer 402 or portionsthereof, can be stored in the remote memory/storage device 450. It willbe appreciated that the network connections shown are example and othermeans of establishing a communications link between the computers can beused.

The computer 402 can be operable to communicate with any wirelessdevices or entities operatively disposed in wireless communication,e.g., a printer, scanner, desktop and/or portable computer, portabledata assistant, communications satellite, any piece of equipment orlocation associated with a wirelessly detectable tag (e.g., a kiosk,news stand, restroom), and telephone. This can comprise WirelessFidelity (Wi-Fi) and BLUETOOTH® wireless technologies. Thus, thecommunication can be a predefined structure as with a conventionalnetwork or simply an ad hoc communication between at least two devices.

Wi-Fi can allow connection to the Internet from a couch at home, a bedin a hotel room or a conference room at work, without wires. Wi-Fi is awireless technology similar to that used in a cell phone that enablessuch devices, e.g., computers, to send and receive data indoors and out;anywhere within the range of a base station. Wi-Fi networks use radiotechnologies called IEEE 802.11 (a, b, g, n, ac, ag, etc.) to providesecure, reliable, fast wireless connectivity. A Wi-Fi network can beused to connect computers to each other, to the Internet, and to wirednetworks (which can use IEEE 802.3 or Ethernet). Wi-Fi networks operatein the unlicensed 2.4 and 5 GHz radio bands for example or with productsthat contain both bands (dual band), so the networks can providereal-world performance similar to the basic 10BaseT wired Ethernetnetworks used in many offices.

Turning now to FIG. 5, an embodiment 500 of a mobile network platform510 is shown that is an example of network elements 150, 152, 154, 156,and/or VNEs 330, 332, 334, etc. For example, platform 510 can facilitatein whole or in part generation of video content suitable for addingand/or altering the ambiance of a particular location or environment,for altering a mood and/or behavior of a viewer, and the like. In one ormore embodiments, the mobile network platform 510 can generate andreceive signals transmitted and received by base stations or accesspoints such as base station or access point 122. Generally, mobilenetwork platform 510 can comprise components, e.g., nodes, gateways,interfaces, servers, or disparate platforms, that facilitate bothpacket-switched (PS) (e.g., internet protocol (IP), frame relay,asynchronous transfer mode (ATM)) and circuit-switched (CS) traffic(e.g., voice and data), as well as control generation for networkedwireless telecommunication. As a non-limiting example, mobile networkplatform 510 can be included in telecommunications carrier networks, andcan be considered carrier-side components as discussed elsewhere herein.Mobile network platform 510 comprises CS gateway node(s) 512 which caninterface CS traffic received from legacy networks like telephonynetwork(s) 540 (e.g., public switched telephone network (PSTN), orpublic land mobile network (PLMN)) or a signaling system #7 (SS7)network 560. CS gateway node(s) 512 can authorize and authenticatetraffic (e.g., voice) arising from such networks. Additionally, CSgateway node(s) 512 can access mobility, or roaming, data generatedthrough SS7 network 560; for instance, mobility data stored in a visitedlocation register (VLR), which can reside in memory 530. Moreover, CSgateway node(s) 512 interfaces CS-based traffic and signaling and PSgateway node(s) 518. As an example, in a 3GPP UMTS network, CS gatewaynode(s) 512 can be realized at least in part in gateway GPRS supportnode(s) (GGSN). It should be appreciated that functionality and specificoperation of CS gateway node(s) 512, PS gateway node(s) 518, and servingnode(s) 516, is provided and dictated by radio technology(ies) utilizedby mobile network platform 510 for telecommunication over a radio accessnetwork 520 with other devices, such as a radiotelephone 575.

In addition to receiving and processing CS-switched traffic andsignaling, PS gateway node(s) 518 can authorize and authenticatePS-based data sessions with served mobile devices. Data sessions cancomprise traffic, or content(s), exchanged with networks external to themobile network platform 510, like wide area network(s) (WANs) 550,enterprise network(s) 570, and service network(s) 580, which can beembodied in local area network(s) (LANs), can also be interfaced withmobile network platform 510 through PS gateway node(s) 518. It is to benoted that WANs 550 and enterprise network(s) 570 can embody, at leastin part, a service network(s) like IP multimedia subsystem (IMS). Basedon radio technology layer(s) available in technology resource(s) orradio access network 520, PS gateway node(s) 518 can generate packetdata protocol contexts when a data session is established; other datastructures that facilitate routing of packetized data also can begenerated. To that end, in an aspect, PS gateway node(s) 518 cancomprise a tunnel interface (e.g., tunnel termination gateway (TTG) in3GPP UMTS network(s) (not shown)) which can facilitate packetizedcommunication with disparate wireless network(s), such as Wi-Finetworks.

In embodiment 500, mobile network platform 510 also comprises servingnode(s) 516 that, based upon available radio technology layer(s) withintechnology resource(s) in the radio access network 520, convey thevarious packetized flows of data streams received through PS gatewaynode(s) 518. It is to be noted that for technology resource(s) that relyprimarily on CS communication, server node(s) can deliver trafficwithout reliance on PS gateway node(s) 518; for example, server node(s)can embody at least in part a mobile switching center. As an example, ina 3GPP UMTS network, serving node(s) 516 can be embodied in serving GPRSsupport node(s) (SGSN).

For radio technologies that exploit packetized communication, server(s)514 in mobile network platform 510 can execute numerous applicationsthat can generate multiple disparate packetized data streams or flows,and manage (e.g., schedule, queue, format . . . ) such flows. Suchapplication(s) can comprise add-on features to standard services (forexample, provisioning, billing, customer support . . . ) provided bymobile network platform 510. Data streams (e.g., content(s) that arepart of a voice call or data session) can be conveyed to PS gatewaynode(s) 518 for authorization/authentication and initiation of a datasession, and to serving node(s) 516 for communication thereafter. Inaddition to application server, server(s) 514 can comprise utilityserver(s), a utility server can comprise a provisioning server, anoperations and maintenance server, a security server that can implementat least in part a certificate authority and firewalls as well as othersecurity mechanisms, and the like. In an aspect, security server(s)secure communication served through mobile network platform 510 toensure network's operation and data integrity in addition toauthorization and authentication procedures that CS gateway node(s) 512and PS gateway node(s) 518 can enact. Moreover, provisioning server(s)can provision services from external network(s) like networks operatedby a disparate service provider; for instance, WAN 550 or GlobalPositioning System (GPS) network(s) (not shown). Provisioning server(s)can also provision coverage through networks associated to mobilenetwork platform 510 (e.g., deployed and operated by the same serviceprovider), such as the distributed antennas networks shown in FIG. 1(s)that enhance wireless service coverage by providing more networkcoverage.

It is to be noted that server(s) 514 can comprise one or more processorsconfigured to confer at least in part the functionality of mobilenetwork platform 510. To that end, the one or more processor can executecode instructions stored in memory 530, for example. It is should beappreciated that server(s) 514 can comprise a content manager, whichoperates in substantially the same manner as described hereinbefore.

In example embodiment 500, memory 530 can store information related tooperation of mobile network platform 510. Other operational informationcan comprise provisioning information of mobile devices served throughmobile network platform 510, subscriber databases; applicationintelligence, pricing schemes, e.g., promotional rates, flat-rateprograms, couponing campaigns; technical specification(s) consistentwith telecommunication protocols for operation of disparate radio, orwireless, technology layers; and so forth. Memory 530 can also storeinformation from at least one of telephony network(s) 540, WAN 550, SS7network 560, or enterprise network(s) 570. In an aspect, memory 530 canbe, for example, accessed as part of a data store component or as aremotely connected memory store.

In order to provide a context for the various aspects of the disclosedsubject matter, FIG. 5, and the following discussion, are intended toprovide a brief, general description of a suitable environment in whichthe various aspects of the disclosed subject matter can be implemented.While the subject matter has been described above in the general contextof computer-executable instructions of a computer program that runs on acomputer and/or computers, those skilled in the art will recognize thatthe disclosed subject matter also can be implemented in combination withother program modules. Generally, program modules comprise routines,programs, components, data structures, etc., that perform particulartasks and/or implement particular abstract data types.

Turning now to FIG. 6, an illustrative embodiment of a communicationdevice 600 is shown. The communication device 600 can serve as anillustrative embodiment of devices such as data terminals 114, mobiledevices 124, vehicle 126, display devices 144 or other client devicesfor communication via either communications network 125. For example,computing device 600 can facilitate in whole or in part generation ofvideo content suitable for adding and/or altering the ambiance of aparticular location or environment, for altering a mood and/or behaviorof a viewer, and the like.

The communication device 600 can comprise a wireline and/or wirelesstransceiver 602 (herein transceiver 602), a user interface (UI) 604, apower supply 614, a location receiver 616, a motion sensor 618, anorientation sensor 620, and a controller 606 for managing operationsthereof. The transceiver 602 can support short-range or long-rangewireless access technologies such as Bluetooth®, ZigBee®, WiFi, DECT, orcellular communication technologies, just to mention a few (Bluetooth®and ZigBee® are trademarks registered by the Bluetooth® Special InterestGroup and the ZigBee® Alliance, respectively). Cellular technologies caninclude, for example, CDMA-1×, UMTS/HSDPA, GSM/GPRS, TDMA/EDGE, EV/DO,WiMAX, SDR, LTE, as well as other next generation wireless communicationtechnologies as they arise. The transceiver 602 can also be adapted tosupport circuit-switched wireline access technologies (such as PSTN),packet-switched wireline access technologies (such as TCP/IP, VoIP,etc.), and combinations thereof.

The UI 604 can include a depressible or touch-sensitive keypad 608 witha navigation mechanism such as a roller ball, a joystick, a mouse, or anavigation disk for manipulating operations of the communication device600. The keypad 608 can be an integral part of a housing assembly of thecommunication device 600 or an independent device operably coupledthereto by a tethered wireline interface (such as a USB cable) or awireless interface supporting for example Bluetooth®. The keypad 608 canrepresent a numeric keypad commonly used by phones, and/or a QWERTYkeypad with alphanumeric keys. The UI 604 can further include a display610 such as monochrome or color LCD (Liquid Crystal Display), OLED(Organic Light Emitting Diode) or other suitable display technology forconveying images to an end user of the communication device 600. In anembodiment where the display 610 is touch-sensitive, a portion or all ofthe keypad 608 can be presented by way of the display 610 withnavigation features.

The display 610 can use touch screen technology to also serve as a userinterface for detecting user input. As a touch screen display, thecommunication device 600 can be adapted to present a user interfacehaving graphical user interface (GUI) elements that can be selected by auser with a touch of a finger. The display 610 can be equipped withcapacitive, resistive or other forms of sensing technology to detect howmuch surface area of a user's finger has been placed on a portion of thetouch screen display. This sensing information can be used to controlthe manipulation of the GUI elements or other functions of the userinterface. The display 610 can be an integral part of the housingassembly of the communication device 600 or an independent devicecommunicatively coupled thereto by a tethered wireline interface (suchas a cable) or a wireless interface.

The UI 604 can also include an audio system 612 that utilizes audiotechnology for conveying low volume audio (such as audio heard inproximity of a human ear) and high volume audio (such as speakerphonefor hands free operation). The audio system 612 can further include amicrophone for receiving audible signals of an end user. The audiosystem 612 can also be used for voice recognition applications. The UI604 can further include an image sensor 613 such as a charged coupleddevice (CCD) camera for capturing still or moving images.

The power supply 614 can utilize common power management technologiessuch as replaceable and rechargeable batteries, supply regulationtechnologies, and/or charging system technologies for supplying energyto the components of the communication device 600 to facilitatelong-range or short-range portable communications. Alternatively, or incombination, the charging system can utilize external power sources suchas DC power supplied over a physical interface such as a USB port orother suitable tethering technologies.

The location receiver 616 can utilize location technology such as aglobal positioning system (GPS) receiver capable of assisted GPS foridentifying a location of the communication device 600 based on signalsgenerated by a constellation of GPS satellites, which can be used forfacilitating location services such as navigation. The motion sensor 618can utilize motion sensing technology such as an accelerometer, agyroscope, or other suitable motion sensing technology to detect motionof the communication device 600 in three-dimensional space. Theorientation sensor 620 can utilize orientation sensing technology suchas a magnetometer to detect the orientation of the communication device600 (north, south, west, and east, as well as combined orientations indegrees, minutes, or other suitable orientation metrics).

The communication device 600 can use the transceiver 602 to alsodetermine a proximity to a cellular, WiFi, Bluetooth®, or other wirelessaccess points by sensing techniques such as utilizing a received signalstrength indicator (RSSI) and/or signal time of arrival (TOA) or time offlight (TOF) measurements. The controller 606 can utilize computingtechnologies such as a microprocessor, a digital signal processor (DSP),programmable gate arrays, application specific integrated circuits,and/or a video processor with associated storage memory such as Flash,ROM, RAM, SRAM, DRAM or other storage technologies for executingcomputer instructions, controlling, and processing data supplied by theaforementioned components of the communication device 600.

Other components not shown in FIG. 6 can be used in one or moreembodiments of the subject disclosure. For instance, the communicationdevice 600 can include a slot for adding or removing an identity modulesuch as a Subscriber Identity Module (SIM) card or Universal IntegratedCircuit Card (UICC). SIM or UICC cards can be used for identifyingsubscriber services, executing programs, storing subscriber data, and soon.

The terms “first,” “second,” “third,” and so forth, as used in theclaims, unless otherwise clear by context, is for clarity only anddoesn't otherwise indicate or imply any order in time. For instance, “afirst determination,” “a second determination,” and “a thirddetermination,” does not indicate or imply that the first determinationis to be made before the second determination, or vice versa, etc.

In the subject specification, terms such as “store,” “storage,” “datastore,” data storage,” “database,” and substantially any otherinformation storage component relevant to operation and functionality ofa component, refer to “memory components,” or entities embodied in a“memory” or components comprising the memory. It will be appreciatedthat the memory components described herein can be either volatilememory or nonvolatile memory, or can comprise both volatile andnonvolatile memory, by way of illustration, and not limitation, volatilememory, non-volatile memory, disk storage, and memory storage. Further,nonvolatile memory can be included in read only memory (ROM),programmable ROM (PROM), electrically programmable ROM (EPROM),electrically erasable ROM (EEPROM), or flash memory. Volatile memory cancomprise random access memory (RAM), which acts as external cachememory. By way of illustration and not limitation, RAM is available inmany forms such as synchronous RAM (SRAM), dynamic RAM (DRAM),synchronous DRAM (SDRAM), double data rate SDRAM (DDR SDRAM), enhancedSDRAM (ESDRAM), Synchlink DRAM (SLDRAM), and direct Rambus RAM (DRRAM).Additionally, the disclosed memory components of systems or methodsherein are intended to comprise, without being limited to comprising,these and any other suitable types of memory.

Moreover, it will be noted that the disclosed subject matter can bepracticed with other computer system configurations, comprisingsingle-processor or multiprocessor computer systems, mini-computingdevices, mainframe computers, as well as personal computers, hand-heldcomputing devices (e.g., PDA, phone, smartphone, watch, tabletcomputers, netbook computers, etc.), microprocessor-based orprogrammable consumer or industrial electronics, and the like. Theillustrated aspects can also be practiced in distributed computingenvironments where tasks are performed by remote processing devices thatare linked through a communications network; however, some if not allaspects of the subject disclosure can be practiced on stand-alonecomputers. In a distributed computing environment, program modules canbe located in both local and remote memory storage devices.

In one or more embodiments, information regarding use of services can begenerated including services being accessed, media consumption history,user preferences, and so forth. This information can be obtained byvarious methods including user input, detecting types of communications(e.g., video content vs. audio content), analysis of content streams,sampling, and so forth. The generating, obtaining and/or monitoring ofthis information can be responsive to an authorization provided by theuser. In one or more embodiments, an analysis of data can be subject toauthorization from user(s) associated with the data, such as an opt-in,an opt-out, acknowledgement requirements, notifications, selectiveauthorization based on types of data, and so forth.

Some of the embodiments described herein can also employ artificialintelligence (AI) to facilitate automating one or more featuresdescribed herein. The embodiments (e.g., in connection withautomatically identifying acquired cell sites that provide a maximumvalue/benefit after addition to an existing communication network) canemploy various AI-based schemes for carrying out various embodimentsthereof. Moreover, the classifier can be employed to determine a rankingor priority of each cell site of the acquired network. A classifier is afunction that maps an input attribute vector, x=(x1, x2, x3, x4, . . . ,xn), to a confidence that the input belongs to a class, that is,f(x)=confidence (class). Such classification can employ a probabilisticand/or statistical-based analysis (e.g., factoring into the analysisutilities and costs) to determine or infer an action that a user desiresto be automatically performed. A support vector machine (SVM) is anexample of a classifier that can be employed. The SVM operates byfinding a hypersurface in the space of possible inputs, which thehypersurface attempts to split the triggering criteria from thenon-triggering events. Intuitively, this makes the classificationcorrect for testing data that is near, but not identical to trainingdata. Other directed and undirected model classification approachescomprise, e.g., naïve Bayes, Bayesian networks, decision trees, neuralnetworks, fuzzy logic models, and probabilistic classification modelsproviding different patterns of independence can be employed.Classification as used herein also is inclusive of statisticalregression that is utilized to develop models of priority.

As will be readily appreciated, one or more of the embodiments canemploy classifiers that are explicitly trained (e.g., via a generictraining data) as well as implicitly trained (e.g., via observing UEbehavior, operator preferences, historical information, receivingextrinsic information). For example, SVMs can be configured via alearning or training phase within a classifier constructor and featureselection module. Thus, the classifier(s) can be used to automaticallylearn and perform a number of functions, including but not limited todetermining according to predetermined criteria which of the acquiredcell sites will benefit a maximum number of subscribers and/or which ofthe acquired cell sites will add minimum value to the existingcommunication network coverage, etc.

As used in some contexts in this application, in some embodiments, theterms “component,” “system” and the like are intended to refer to, orcomprise, a computer-related entity or an entity related to anoperational apparatus with one or more specific functionalities, whereinthe entity can be either hardware, a combination of hardware andsoftware, software, or software in execution. As an example, a componentmay be, but is not limited to being, a process running on a processor, aprocessor, an object, an executable, a thread of execution,computer-executable instructions, a program, and/or a computer. By wayof illustration and not limitation, both an application running on aserver and the server can be a component. One or more components mayreside within a process and/or thread of execution and a component maybe localized on one computer and/or distributed between two or morecomputers. In addition, these components can execute from variouscomputer readable media having various data structures stored thereon.The components may communicate via local and/or remote processes such asin accordance with a signal having one or more data packets (e.g., datafrom one component interacting with another component in a local system,distributed system, and/or across a network such as the Internet withother systems via the signal). As another example, a component can be anapparatus with specific functionality provided by mechanical partsoperated by electric or electronic circuitry, which is operated by asoftware or firmware application executed by a processor, wherein theprocessor can be internal or external to the apparatus and executes atleast a part of the software or firmware application. As yet anotherexample, a component can be an apparatus that provides specificfunctionality through electronic components without mechanical parts,the electronic components can comprise a processor therein to executesoftware or firmware that confers at least in part the functionality ofthe electronic components. While various components have beenillustrated as separate components, it will be appreciated that multiplecomponents can be implemented as a single component, or a singlecomponent can be implemented as multiple components, without departingfrom example embodiments.

Further, the various embodiments can be implemented as a method,apparatus or article of manufacture using standard programming and/orengineering techniques to produce software, firmware, hardware or anycombination thereof to control a computer to implement the disclosedsubject matter. The term “article of manufacture” as used herein isintended to encompass a computer program accessible from anycomputer-readable device or computer-readable storage/communicationsmedia. For example, computer readable storage media can include, but arenot limited to, magnetic storage devices (e.g., hard disk, floppy disk,magnetic strips), optical disks (e.g., compact disk (CD), digitalversatile disk (DVD)), smart cards, and flash memory devices (e.g.,card, stick, key drive). Of course, those skilled in the art willrecognize many modifications can be made to this configuration withoutdeparting from the scope or spirit of the various embodiments.

In addition, the words “example” and “exemplary” are used herein to meanserving as an instance or illustration. Any embodiment or designdescribed herein as “example” or “exemplary” is not necessarily to beconstrued as preferred or advantageous over other embodiments ordesigns. Rather, use of the word example or exemplary is intended topresent concepts in a concrete fashion. As used in this application, theterm “or” is intended to mean an inclusive “or” rather than an exclusive“or”. That is, unless specified otherwise or clear from context, “Xemploys A or B” is intended to mean any of the natural inclusivepermutations. That is, if X employs A; X employs B; or X employs both Aand B, then “X employs A or B” is satisfied under any of the foregoinginstances. In addition, the articles “a” and “an” as used in thisapplication and the appended claims should generally be construed tomean “one or more” unless specified otherwise or clear from context tobe directed to a singular form.

Moreover, terms such as “user equipment,” “mobile station,” “mobile,”subscriber station,” “access terminal,” “terminal,” “handset,” “mobiledevice” (and/or terms representing similar terminology) can refer to awireless device utilized by a subscriber or user of a wirelesscommunication service to receive or convey data, control, voice, video,sound, gaming or substantially any data-stream or signaling-stream. Theforegoing terms are utilized interchangeably herein and with referenceto the related drawings.

Furthermore, the terms “user,” “subscriber,” “customer,” “consumer” andthe like are employed interchangeably throughout, unless contextwarrants particular distinctions among the terms. It should beappreciated that such terms can refer to human entities or automatedcomponents supported through artificial intelligence (e.g., a capacityto make inference based, at least, on complex mathematical formalisms),which can provide simulated vision, sound recognition and so forth.

As employed herein, the term “processor” can refer to substantially anycomputing processing unit or device comprising, but not limited tocomprising, single-core processors; single-processors with softwaremultithread execution capability; multi-core processors; multi-coreprocessors with software multithread execution capability; multi-coreprocessors with hardware multithread technology; parallel platforms; andparallel platforms with distributed shared memory. Additionally, aprocessor can refer to an integrated circuit, an application specificintegrated circuit (ASIC), a digital signal processor (DSP), a fieldprogrammable gate array (FPGA), a programmable logic controller (PLC), acomplex programmable logic device (CPLD), a discrete gate or transistorlogic, discrete hardware components or any combination thereof designedto perform the functions described herein. Processors can exploitnano-scale architectures such as, but not limited to, molecular andquantum-dot based transistors, switches and gates, in order to optimizespace usage or enhance performance of user equipment. A processor canalso be implemented as a combination of computing processing units.

As used herein, terms such as “data storage,” data storage,” “database,”and substantially any other information storage component relevant tooperation and functionality of a component, refer to “memorycomponents,” or entities embodied in a “memory” or components comprisingthe memory. It will be appreciated that the memory components orcomputer-readable storage media, described herein can be either volatilememory or nonvolatile memory or can include both volatile andnonvolatile memory.

What has been described above includes mere examples of variousembodiments. It is, of course, not possible to describe everyconceivable combination of components or methodologies for purposes ofdescribing these examples, but one of ordinary skill in the art canrecognize that many further combinations and permutations of the presentembodiments are possible. Accordingly, the embodiments disclosed and/orclaimed herein are intended to embrace all such alterations,modifications and variations that fall within the spirit and scope ofthe appended claims. Furthermore, to the extent that the term “includes”is used in either the detailed description or the claims, such term isintended to be inclusive in a manner similar to the term “comprising” as“comprising” is interpreted when employed as a transitional word in aclaim.

In addition, a flow diagram may include a “start” and/or “continue”indication. The “start” and “continue” indications reflect that thesteps presented can optionally be incorporated in or otherwise used inconjunction with other routines. In this context, “start” indicates thebeginning of the first step presented and may be preceded by otheractivities not specifically shown. Further, the “continue” indicationreflects that the steps presented may be performed multiple times and/ormay be succeeded by other activities not specifically shown. Further,while a flow diagram indicates a particular ordering of steps, otherorderings are likewise possible provided that the principles ofcausality are maintained.

As may also be used herein, the term(s) “operably coupled to”, “coupledto”, and/or “coupling” includes direct coupling between items and/orindirect coupling between items via one or more intervening items. Suchitems and intervening items include, but are not limited to, junctions,communication paths, components, circuit elements, circuits, functionalblocks, and/or devices. As an example of indirect coupling, a signalconveyed from a first item to a second item may be modified by one ormore intervening items by modifying the form, nature or format ofinformation in a signal, while one or more elements of the informationin the signal are nevertheless conveyed in a manner than can berecognized by the second item. In a further example of indirectcoupling, an action in a first item can cause a reaction on the seconditem, as a result of actions and/or reactions in one or more interveningitems.

Although specific embodiments have been illustrated and describedherein, it should be appreciated that any arrangement which achieves thesame or similar purpose may be substituted for the embodiments describedor shown by the subject disclosure. The subject disclosure is intendedto cover any and all adaptations or variations of various embodiments.Combinations of the above embodiments, and other embodiments notspecifically described herein, can be used in the subject disclosure.For instance, one or more features from one or more embodiments can becombined with one or more features of one or more other embodiments. Inone or more embodiments, features that are positively recited can alsobe negatively recited and excluded from the embodiment with or withoutreplacement by another structural and/or functional feature. The stepsor functions described with respect to the embodiments of the subjectdisclosure can be performed in any order. The steps or functionsdescribed with respect to the embodiments of the subject disclosure canbe performed alone or in combination with other steps or functions ofthe subject disclosure, as well as from other embodiments or from othersteps that have not been described in the subject disclosure. Further,more than or less than all of the features described with respect to anembodiment can also be utilized.

What is claimed is:
 1. A method, comprising: receiving, by a processingsystem including a processor, an ambiance selection of a plurality ofdifferent ambiance choices; generating, by the processing system, avideo scene according to the ambiance selection of the plurality ofdifferent ambiance choices; forwarding, by the processing system, thevideo scene to a display device for presentation by the display deviceat a location proximate to a user; monitoring, by the processing system,sensory input obtained from the location proximate to the user;modifying, by the processing system, the video scene according to thesensory input to obtain a modified video scene; forwarding, by theprocessing system, the modified video scene to the display device forpresentation of the modified video scene by the display device at thelocation proximate to the user; estimating, by the processing system andaccording to the sensory input, a visual focus of the user to obtain anestimated visual focus; and modifying, by the processing system, themodified video scene to obtain a further modified video scene responsiveto the estimated visual focus directed toward the presentation of themodified video scene, wherein the modification is adapted to discouragethe visual focus of the user towards the presentation of the modifiedvideo scene.
 2. The method of claim 1, further comprising estimating, bythe processing system, one of an emotional state, a physical state, orboth of the user to obtain a user state estimate according to thesensory input, wherein the modifying of the video scene is based on theuser state estimate.
 3. The method of claim 1, further comprising:determining, by the processing system, a user state according to thesensory input obtained from the location proximate to the user;identifying, by the processing system, a target user state; anddetermining, by the processing system, a variance between the user stateand the target user state, wherein the modifying of the video sceneaccording to the sensory input to obtain a modified video scene is basedon the variance.
 4. The method of claim 1, wherein the plurality ofdifferent ambiance choices are selected from a group comprising ageographic location, a type of setting, a mood, and any combinationthereof.
 5. The method of claim 1, wherein the sensory input comprisesinput obtained from sensors selected from a group comprising anenvironmental sensor, a camera, a motion detector, an accelerometer, amicrophone, a temperature sensor, a light sensor, an infrared sensor, aphysiological sensor, a pulse monitor, a blood pressure monitor, and anycombination thereof.
 6. The method of claim 1, wherein the generating ofthe video scene further comprises obtaining, by the processing system,pre-generated video content, wherein the pre-generated video content isselected according to the ambiance selection of the plurality ofdifferent ambiance choices.
 7. The method of claim 6, wherein thegenerating of the video scene further comprises modifying, by theprocessing system, the pre-generated video content according to theambiance selection of the plurality of different ambiance choices. 8.The method of claim 7, wherein the modifying the pre-generated videocontent further comprises incorporation of computer generated imagery.9. The method of claim 8, further comprising generating, by theprocessing system, the computer generated imagery according to one ofthe ambiance selection of a plurality of different ambiance choices, thesensory input, or both.
 10. A device, comprising: a processing systemincluding a processor; and a memory that stores executable instructionsthat, when executed by the processing system, facilitate performance ofoperations, the operations comprising: determining an ambiance selectionof a plurality of different ambiance choices; generating a video sceneaccording to the ambiance selection of the plurality of differentambiance choices; forwarding the video scene to a display device forpresentation by the display device at a location proximate to a user;monitoring sensory input obtained from the location proximate to theuser; modifying the video scene according to the sensory input to obtaina modified video scene; forwarding the modified video scene to thedisplay device for presentation by the display device at the locationproximate to the user; estimating, according to the sensory input, avisual focus of the user to obtain an estimated visual focus; andmodifying the modified video scene to obtain a further modified videoscene responsive to the estimated visual focus directed toward thepresentation of the modified video scene, wherein the modification isadapted to discourage the visual focus of the user towards thepresentation of the modified video scene.
 11. The device of claim 10,wherein the operations further comprise estimating, by the processingsystem, one of an emotional state, a physical state, or both of the userto obtain a user state estimate according to the sensory input, whereinthe modifying of the video scene is based on the user state estimate.12. The device of claim 10, wherein the generating of the video scenefurther comprises obtaining pre-generated video content, wherein thepre-generated video content is selected according to the ambianceselection of the plurality of different ambiance choices.
 13. The deviceof claim 10, wherein the operations further comprise: determining a userstate according to the sensory input obtained from the locationproximate to the user; identifying a target user state; and determininga variance between the user state and the target user state, wherein themodifying of the video scene according to the sensory input to obtain amodified video scene is based on the variance.
 14. The device of claim12, wherein the generating of the video scene further comprisesmodifying the pre-generated video content according to the ambianceselection of the plurality of different ambiance choices.
 15. Anon-transitory, machine-readable medium, comprising executableinstructions that, when executed by a processing system including aprocessor, facilitate performance of operations, the operationscomprising: determining an ambiance selection of a plurality ofdifferent ambiance choices; producing a video scene according to theambiance selection of the plurality of different ambiance choices;providing the video scene to a display device for presentation by thedisplay device at a location proximate to a user; monitoring sensoryinput obtained from the location proximate to the user; modifying thevideo scene according to the sensory input to obtain a modified videoscene; forwarding the modified video scene to the display device forpresentation by the display device at the location proximate to theuser; estimating, according to the sensory input, a visual focus of theuser to obtain an estimated visual focus; and modifying the modifiedvideo scene to obtain a further modified video scene responsive to theestimated visual focus directed toward the presentation of the modifiedvideo scene, wherein the modification is adapted to discourage thevisual focus of the user towards the presentation of the modified videoscene.
 16. The non-transitory, machine-readable medium of claim 15,wherein the operations further comprise estimating, by the processingsystem, one of an emotional state, a physical state, or both of the userto obtain a user state estimate according to the sensory input, whereinthe modifying of the video scene is based on the user state estimate.17. The non-transitory, machine-readable medium of claim 15, wherein thesensory input comprises an image of the user proximate to the displaydevice.
 18. The non-transitory, machine-readable medium of claim 15,wherein the producing of the video scene further comprises obtainingpre-generated video content, wherein the pre-generated video content isselected according to the ambiance selection of the plurality ofdifferent ambiance choices.
 19. The non-transitory, machine-readablemedium of claim 15, wherein the plurality of different ambiance choicesare selected from a group comprising a geographic location, a type ofsetting, a mood, and any combination thereof.
 20. The non-transitory,machine-readable medium of claim 18, wherein the operations furthercomprise: estimating a user state according to the sensory inputobtained from the location proximate to the user; determining a targetuser state; and identifying a variance between the user state and thetarget user state, wherein the modifying of the video scene according tothe sensory input to obtain a modified video scene is based on thevariance.